It also offered big-ass robots, which probably made the game a little divisive. On its own merits, Titanfall is an extremely exciting multiplayer game that was among the first games of the year to help bring extended mobility back to competitive shooters. It's not some world-beating Call of Duty Killer, especially in a year that saw Call of Duty make some meaningful changes to its well-worn formula. Titanfall is a great game that had too many expectations foisted upon it from external sources, whether it's EA, who published the game, or Microsoft, who saw this exclusive-to-its-console release as an early victory for the Xbox One. Lethal League is fast, simple, and brutal competition that backs up its solid core with fun presentation, from great music to a wholesale boosting of the Super Smash Bros. It fits in the same spot as something like Divekick or Samurai Gunn. I found it to be at its best as a one-on-one game-the four-player support is much too wild for normal use. The competitive action in Lethal League gets fast and stays nuts. If you haven't played it once, I consider you to be lucky: you can still play and enjoy what Jazzpunk has to offer. Then, and only then, can I play Jazzpunk a second time. My ultimate goal is to forget the game ever existed and completely lose all memory of its gags and how well its sense of style comes together. I'm trying not to talk about or think about Jazzpunk. (As a side note, I probably played just as much Trials Frontier this year, too, but the way its free-to-play side manifested harder and harder as time went on eventually made this one a real bummer.) 9. That might sound a bit like faint praise, but the core aspect of Trials-namely, the part where you're participating in motocross time trials on impossibly constructed tracks-is great, resulting in a more honed and pure version of the obsessive, leaderboard-focused behavior brought on by its predecessor. The addition of a trick system didn't really help Trials Fusion, but there weren't enough trick-focused levels to cause that aspect of the game to detract from the overall package, either. Let's get on to something resembling a proper Top 10 list. Actually, that new Road to Glory mode is pretty decent, though it'll probably be over by the time you read this. Ultimately, this is all my fault, WWE Supercard. And I'll probably keep fooling around with you whenever I'm waiting for a flight or find myself standing around somewhere, waiting for something more engaging to occur. You're a reskinned NBA game with wrestlers instead of basketball players, WWE Supercard. And it's constantly giving you new cards with the hope that you'll eventually pull something with some actual rarity and usefulness as you claw your way up the tiers (which, by the way, just means that you're getting cards with somewhat higher numbers on them than the cards you currently have. ![]() And it's blindingly quick, letting you rattle off a full match in around 20 seconds. But the cards dance around and pull suplexes and giant swings on each other. And it's barely more than a basic play on Top Trumps. It's a product that has the look and feel of a bootleg wrestling game-you won't hear any real wrestling music or voice quips in it. Cool? I hate you, epic pro Alberto Del Rio card.īefore we get started, a word about a game I played too much of this year. Let's wrap it up, talk about a handful of games that I really enjoyed this year, put a bow on it, and come out swinging for 2015. well, we've already devoted weeks of podcasts to the messed-up business that happened this year, and perhaps that's enough for at least a couple of weeks. ![]() 2014 was our first full year with new consoles, and what did it get us? A bunch of arguments over the relative power of two seemingly underpowered platforms, a bunch of developers getting caught flatfooted and shipping a pile of ports and/or a pile of broken games, and.
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